Try not to copy the Sci-Fi ones 1-1 due to being done by other artists but if you do copy 1-1 then make sure to credit the artist. I do recommend with the sci-fi wall looking at ref online from other artists and coming up with your own if you can. Look forward to seeing everyones work.
Hey guys... Created this environment for my high school "senior project" class. We each had to set a goal for ourselves and needed to accomplish it my the end of the school year. My goal was to create a 3d environment utilizing Maya and Photoshop that I could use as a portfolio piece. The poly count came to 24,693 faces.…
*All positions filled At the moment. Will repost when new positions open* Grin Rippa' Group [Team Name] Hello everyone at Polycount. My name is Francis Joaquin and I am a passionate game enthusiast. I have a background in Art and am in the process of obtaining my Bachelors in Game Art & Design. I am leading a team to make…
Hey everyone! I came to the realization a while ago that my portfolio was entirely lacking in the environment department. So I went on the hunt and ended up deciding on actualizing one of concepts that Cory Loftis generated for Wildstar: I'm hoping that I end up doing it justice. : ) Some goals I have for this project: 1)…
Unity and Maya's relationship in regards to units is weird. Maya's default unit is centimeters, but Unity uses meters. You can change Maya's units to meters in preferences but it can not be set permanently, if you create a new scene in Maya it'll be set back to centimeters. As a result, a lot of people leave Maya's units…
Yes, you could rotate a spherical coordinate system around the Y axis (and adjust you angle values (add pi/2 to theta and -pi/2 to phi). So your theta-hat to Cartesian would look like this: x=sin(theta+pi) y=cos(theta+pi)sin(phi) z=cos(theta+pi)cos(phi) which simplifies to: x = -sin(theta) y = -cos(theta)sin(phi) z =…
The snow shader is actually nothing fancy at all at the moment :p I used the fuzzy shading node to add a bit of fuzziness, the sparkling effect that I found in the UE3 docs and the material changes tiling based on its distance from the camera, and that's pretty much it haha. I basically have 3 snow material functions (only…
Now I have a question regarding the corner pieces. Well, when it comes down to the UV mapping, how should I lay it out if I want to use the same basic for each "section"?(and just use an alpha dirt map to differentiate bits, so it's not all the same) Should I build and texture just the corner column by itself, and break it…
and... maybe another quote? 1: How was school today? 2: Same as usual. 1: Hey, I see the Knicks finally won a game, what do you know? 2: I don't care. 1: What do you mean? 2: I like Boston. 1: Boston? Why do you like Boston? 2: 'Cause Mommy's from Boston.
[img2=left]http://boards.polycount.net/images/features/uc_announcement.jpg[/img2] The new annual environment art contest, from the guys who brought you the DOMINANCE WAR is here! Here's a few things you should know: :icon_arrow: A team of 3 friends! (optional). You can be a team of 1 concept artist, 1 3D modeler, and 1…