The Team Campfire Games is a company of highly dedicated developers, currently working on their first game. When development was started on War of Rights almost one and a half years ago. It was done by two rookie developers with close to no experience in game development. After a while we began taking game development very…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
disanski: Hey thanks man! Ear: I think she might have a little weird anatomy by that ear there like it really is tilted back, but the ear in general is garbage honestly. lol. I might rotate it a little just to see if it looks better but yea probaby can just cover that with hair. Good to know though, cause you are right the…
Renders of various personal work and group projects I have been involved in. Programs used: 3ds Max, Zbrush, Photoshop, Crazy Bump, 3Point Shader, UDK. Star Wars 4 Man Group Project Star Wars 4 Man Group Project Star Wars 4 Man Group Project Alice in Wonderland 10 Man Group Project Alice in Wonderland 10 Man Group Project…
Hello guys! I just updated MagicSquire by users' feedback (includes Polycount users too!) Supports large collection of brushes (1000+/4GB+), adds new view modes and thumbnail sizing: You can see more detailed video of MagicSquire's new features here. Brief list of new features: – New horizontal layout! First of a kind in…
Awesome, love the textures and lighting so far. Have a few crits on the door section; It looks way too thick, has too many polies in the wrong place and the texture is flat. Reducing thickness by 50%, chamfering the outside of it for 16 extra tris and reducing some from those inner cylinders should help balance it out and…
I know this too I'm not looking for a senior 3D artist spot or anything. I'm just trying to get better everyday. ^_^ The goal is to get employment but I have to start somewhere. I'm not taking this the wrong way. I'm well aware of the time a "high level" asset takes and so on. I'm working on that wow effect ^_^ just gimme…
I can see where the errors are coming from now, you really need to space your edgeloops more evenly and adjust them to suit the subdivision. This is a particular problem at the bottom of the headlight although you seem to do it a lot. Here: Red = What your doing Green = The shape it's supposed to be Blue = The shape it…
I can't stop clicking on the tracking number for my new PC parts....even though i know it wont be here till tomorrow...AAAARGG the wait! Anyone else updating their rig in anticipation on the Dom war main event? I got a quad core with a nice heaping of ram so i can tear through some zbrush models. Core 2 Quad 6600 (cheap…
The PP-Bizon BAAL is my restricted rarity skin - contribution for the workshop contest. The BAAL collection I make is highly inspired by the original Alien movie from 1979 and H.R. Gigers work in general. I mixed it up with the solid black-white design resembling the clean Stormtrooper armour and ship designs from the old…