Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Is the upper left image from the "preview plane" that pops up when max is rendering? Don't ever use that, it contains a full render of the object including scene lights (there is always one light in the scene by default its right behind the viewport camera). If you rotate the model and render you'll get different…
I'm currently working a little project (and about another half dozen I've put on hold so I can focus on something). It's a simple hallway. It's mostly a texturing project because I feel I'm pretty sucky at texturing. I've been working on it for a while now; something like an average of 4-6 hours a week for a month. There…
Latest screenshots: Original post: The project is a WIP! Hello! School and my final year game project are over now, so I finally have time to do some personal work. I've decided to take one of the locations that I didn't get to finish properly during the school project, transfer it over to a new scene and use it as a…
You might want to look at the lighting a bit, in the afternoon the lighting tends to be yellowish which will cause the shadows to be purplish. This will give the scene a more natural lighting instead of a florescent manufactured white light with black shadows.
Okay, I have tweaked a lot, and have to stop for one moment and right down the changes. First off, I have updated the outline shader to check the scene color underneath to see if it is below or above certain threshold. the light color gets darker lines, and the dark color gets bright lines. It is not yet what I wanted and…
Ignore rendering. Rendering will not solve your mesh's quality issue. Model something good looking first We'll get to rendering once you have a good model, and then good textures. Light doesn't change the nature of an object, all it does is throw photons on something and makes it visible. I commend you trying to use…
Ok so I will address a few things.This is nowhere close to final lighting is just in there right now to get an idea I am still in the process of getting things in.I agree it's too dark so I have lighted it up abit so everyone can see what is going on in the scene. The ceiling is up and I plan on getting lighting coming in…
I think that it is a good start but you really need to try and maximize your UV space and make some of the textures a bit sharper, right now all the colors are blurring together. Also the texture on the window of the sunset does not really match the scary broken down house that you are portraying I would try a simpler…
Thanks Yes I use this for all outside shots now, but because some scenes are outside at night, I've used other lights. For the street lights, for the headlights etc. There are around 7 prop lights as well as 2 normal lights.