I've been trying to work on Clint Eastwood's character from the man with no name movie trilogy. Here's a few screencaps: I'm still fairly new to Zbrush and still trying to figure out how to sculpt wrinkles for the face as well as clothing. I'm trying to go for a very realistic look, but not sure how to achieve it.…
Hey! Today, I finished my newest tut. http://vimeo.com/21600799 This tut will go over a quick and effective method of producing realistic broken chunks of concrete. In addition to the video, I also uploaded an example diffuse psd for your guys to dissect. Hope you guys like it! http://www.megaupload.com/?d=F1GWBGRI
anyone found a good way to create a Lava material in UDK? ive tried a few but the flow of the textures on the material just doesnt look realistic , anyone got any good tutorials? Ive browsed online but cant find tut's just videos of people doing what i need :D Any help would be great :)
Hey guys i'm wondering how you would go about doing this? Specificaly I mean if you make a rig which has a flowing cape on the back that is applied according to dynamics, how would this be done? To a realistic level as hand animating is ineffecetive especially for cinematic scenes. I would like to do it on hair too. Thanks.
How to model/ what's technique generally used to model an eye for a next-gen game char? i read some tutorial that i need to copy the whole eye, scale it up a bit (put 100% opacity & reflection) to get a realistic light reflection. can it be applied for a game model? or it's completely different to do a game eye?? thx
I am looking for an VFX Artist for mostly realistic Particle Effects in Unity, We are using HDRP and the new Effects Graph can also be used. Needed will be varied explosions, elemental effects and more, so a good stream of work potentially. please write at contact@flowfiregames.com with some examples of your work Best -…
Hello everyone, I've found this beaut of a concept of a highly decorated Egyptian mirror, thought I'd go at it and turn it into a nice, realistic prop. Concept: Blockout mesh, ready for ZB sculpt. Going to work on the snakes and adding wear and tear. A lot of the surface detail I will add in Substance instead of sculpting…
We are a team making a fantasy RPG Realistic style. We are looking for Animator, Texture Artist, Concept Artist, 3D Artist unity world artist willing to volunteer their time to be part of something bigger with a group of us from all around the world. Looking for someone friendly and social. Be a part of the team and share…
A high quality, realistic log campfire object. Comes complete with flame and smoke particle effects, flickering light, animated sparks and sound effects. Available to purchase on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/38668 [ame="…
This is my first time trying to draw non realistic. I really like Michael Turners style in general, especially of Supergirl in Superman/Batman: Apocalypse. So I decided to mash up his styles and create my own Supergirl fanart. Almost finished up with base lines/initial sketch. Comments and critiques welcomed! free image…