Alright so I've made a picture showing all of the different elements that will make up the gun. I'm confused as to how I should break it up though. To get all of the elements+notes in one image, I made it 4k, so a link is here So basically, I'm wondering how guns are split up in video games. I was thinking of doing one…
Pluses: -You get to work on a variety of tasks, and a variety of environments. -You get a lot of freedom to create the best environment you can imagine, rather than being tightly locked to a concept like a char artist would (depending on company of course). -There are a lot more jobs available. -Since so much stuff affects…
Much like Substance Designer, Substance Painter seems to be focused primarily on producing post-effects like wear and debri. I tried using it to create a hand-painted texture, and was not at all impressed with the result. I'm still working on my exact process, but at the moment I'm using SD to bake out my normal map, then…
Thanks for the feedback. For now I'm ignoring the puddles and just trying to get a good general roughness to make the concrete look 'wet' without any collected water. I adjusted the camera to more closely imitate the original reference. Above is without extra point light. Had to make the surface really low roughness (0.2)…
I thought i'd start up a new project based off of an existing concept. I wanted the concept to be loose to see how i could adapt to it and hone my modeling skills to better fit the concept. I picked a concept from cghub.com by Numioh. http://cghub.com/images/view/3784/ I thought it was a cool looking speeder bike design.…
I haven't been able to grasp the whole Physical based materials thingy but I do understand it works for shaders in the viewport.But is there something like this for realistic renders like mental ray?or are BDRF materials more accurate than PBL shaders? Also do BDRF materials take longer time to render? Btw,I understand…
So Torchlight 2, wanna make some armor sets? Well you can thanks to the fine folks over at Runic. Download the base male and female models here: http://www.torchlight2game.com/news/2012/05/03/armor-set-contest-winners-update/ You are able to get a jump on designing and creating some as they will allow mods and armor sets…
Does anyone have any experience trying to create an hdr sphere from a single photo? Most of the info I've found has to do with going out and taking pictures at various exposures, but what about faking it from a single pic? This seemed to be kind of close: http://www.luminous-landscape.com/tutorials/hdr.shtml but again it…
This is my prop submission for the Bi-Monthly Environment Challenge: https://polycount.com/discussion/231681/the-bi-monthly-environment-art-challenge-november-december-81 Concept by Victor Maillet https://www.artstation.com/artwork/2qaA6Y Blockout in Zbrush and further modeling in Blender (this is first iteration of the…
Attempted to make a scene and bake the lights onto my mesh but was having difficulties. Managed to take a high res without baked lights but for whatever reason I could not get my secondary light source to work when I went into game mode. I think this will be all I can do for now as I have other work to attend to. If anyone…