Well ... because. I am not being ironic or sarcastic here. If you are judging what to learn and how to learn it based only on what *appears* to be the norm to you from the outside, chances are, you'll likely be wasting time. Because by definition, as a beginner, you can't guess things. I can gurantee you that someone…
wk - #2 Homework Feedback: * Ear too far back * Hair covering ear too much * Sharper chin * Eyes too far forward * The nose should be more buttoned nose * Upper lips should be more narrow * Lower lips should be more * The corner of the mouth needs more work * Face too long/wide * The neck shape needs adjusting * The head…
pre-warning: I suspect that there have been threads in the past that have had a discussion on this very subject. I have honestly looked around for them, but found nothing solid. So if you think this thread is unneccessary or the discussion has been opened too many times, please excuse me, it's not my intention to fall into…
Well, for now, what I've end up doing is going in the keymapping and swapping the "X/Y/Z axis" keybind with the corresponding "X/Y/Z plane". So for instance "Y Axis" is now "Shift+Y" and "Y Plane" is simply "Y" This way the workflow is "Drag -> Y -> Drag -> Y ..." which is far simpler than repeating Shift+Y, still not as…
Substance Designer has only pretty useless smart tiling similar to "detect edges" in Alchemist . ( 7:11 in the second video) As of Alchemist it has a few promising features like Content aware fill (9:47) and clone but I never found it really helpful . They both deteriorate somewhat natural look of photogrammetry scanned…
Only 30 minutes to design before work, so no wow factor here, but I hate to leave a thread in p&p with no images. I'm taking a look at the classic 360 degree shooter series Descent. Vehicles are way outside my comfort zone, so it should be fun. It's been a while since I've played it, but as far as i remember you play an…
I feel like this thread is an infinite loop of advice that's not really being digested. If you don't understand why you're doing this, re-read every post on this thread and don't continue modeling until you do. It's been explained several times. I'm going to try and explain it in more simple terms. Also, to clarify my tone…
Call me cheap, call me a stickler for details, but if I want only TF2, and it's advertised for $29.95 I should be able to pre-order/buy it for $29.95. Fine don't include a beta invite in the cheapo version, fine. But don't make the only way to get it (right now) as part of a bundle pack. Why haven't they made that an…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Hi there! I'm a student trying to achieve a Halo/Star Wars style look with my textures for my project, but if I'm entirely honest I can't even see where to start with it! Anyone have any suggestions on getting a good metal material, something very sci-fi? Also, I have a fairly large building that needs texturing and I was…