Ive just run a series of pretty exhaustive tests with simplygon 10 vs manual lods on a load of characters (we already know it can't cope with hard surface meshes so didn't bother there) TLDR : You'll get a better looking result doing it by hand for the same geometry cost - especially on the lowest lods Simplygon still…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
Hey Shawnlooyen! You've got some good things going in these pieces, particularly Oswald's Airship-Appealing lighting and general sense of 'lived-in-ness' for the interior of the ship. I'd love to see more break-outs and explanations of the different sections and items of the interior or at least zoomed in detail sections…
Hey all, just wanna post some things I've been working on recently. I've taken Polycounters advice and switched gears towards prop modeling which will hopefully make my portfolio a little more professional in the long run. Heres what I'm working on now: This is the high res version of a sci fi - Quake-ish inspired door,…
Ok here we go! I've been playing a lot of Olaf lately and thought he'd be a fun champ to make a skin for. He's also fairly basic design wise so shouldn't be too hard to get through. I really dig the God-weapon tier skins (God Fist and God Staff) Riot has been making so I thought it would be fun to make a counter. DEMON…
ENVIRONMENT ARTIST Are you ready to set the bar for engrossing nextgen environments? Take your career to the next level and set the standard for visionary interior and exterior environments. Work in small teams in a highly productive atmosphere with professional game developers at one of the most successful AAA next-gen…
Just needed something to use as a reference for practice, but I get what you're saying. Anyway, can you give me some points to work on the sculpt? Thanks
Plane or cube. I've not seen racer's original tut (I'm watching his sci-fi cart as I'm typing :D ) so I don't know how much detail it goes into on modelling. Maybe it would be better to grab a really basic tutorial on gun modelling first. Follow that, get your head around modelling and get comfortable with that before you…
any chance on shots of the back? and extreme close ups/turn around of just the head will get you solid feedback for the most part, even a chance of a paint over : ) as for you trying to get most of it done in max to save time in zbrush... your best bet is to focus on nice edge flow now and the details later, especially…
Hey Theo, I like that you're going in the low-poly direction; a lot of entries seem be super high-end Unreal 4 stuff, so this might fill a nice gap being left. My main crit would be that before going into detail for these little props etc, maybe flesh out the scene overall first with some basic geo and temp textures, get…