Years have passed since fatal accident at Fukushima Biochemical Genetics Laboratory. Leak of a catalyst chemical corrupted living nature causing phenomenal mutations for decades to come. But struggle to overcome consequences of a terrible mistake is not over, the final battle for humanity would be fought here, tonight.…
Hey everyone! I'm in the process of making scripts to help speed up stuff for pixel artists in Photoshop which I'm calling Pixel Art Toolkit. So far it's 3 scripts (with more likely on the way). -Spritesheet to Animation Say what your frame dimensions are and how many frames are in it and your desired frame delay Sprite…
Hey everyone! Pretty new to the substance package, especially painter. I wanted to bring in a bunch of maps I created in Designer so I could add things like custom dirt and decals but I have not been able to get that far as I am stumped on the project setup. For some reason the Material view refuses to recognize my spec…
Hey fellow artists, I've been working in the industry for a decade and I wanted to give back and help people out and I want to share my knowledge via this mentorship. This is my second month doing this mentorship and so far it has been pretty good. If you are looking to improve your portfolio or your overall art skills…
The creak of the old door opening breaks the silence. It’s about as beaten down as the man opening it. The hunter lays down his weapons on the nearby table. He never keeps them too far away from him. “Another day, another dead end. One of these pathetic creatures has to eventually have some information that I need.…
UPDATE 2: Took @Fabi_G suggestions to heart and I'm super happy about it. Ended up making another trim with more decals to make it more interesting, added the monolith, a sword and shield, added some webbing, fixed up the rock texture and the fog. Also finished the path leading away and added some atmosphere. Feels like…
fuck no and also fuck no I'm of an age where I've found myself working on most of the big new things that everyone claimed were revolutionary and world changing (web 2.0, machine learning, AR/VR etc. and they've all fallen on their face until a decade later when the world is ready to actually use them (except VR/AR, that's…
yeah skanker, all i see is deca-wheels... which i find crazy considering they probably modelled more polys into some hooks on a coat rack i saw on a wall inside somewhere.
Just finished my latest project This corridor environment is made with MayaLT, Substance Painter and Unreal Engine 4. I wanted to make a smaller scene after the last project at CGMA to reproduce what i learned so far when it comes to modular environment art. I did not use trim sheets this time. Insted I created tiling…
UPDATE AND FINAL VERSION. Based on what I've read regarding texture budgets, I've taken this as far as I can. I used Substance painter and Photoshop to produce PBR textures - 2K for the crate itself, using 512 X 512 PX = I metre squared as my level density. A 1K Colour Decal sheet also with an emissive channel for the lit…