Hello. Im 3d artist with very wide range of skills. Im looking for distant job at full time. Working with games more than 5 years. Worked with mobile, web and pc games. Familiar with teamwork in international distant team. I like to wark in stylised non-realistic style. Can do models by your concept-arts My skills:…
After having to do a complete format and re-install of my home computer after my Anti-Virus software went haywire (http://boards.polycount.net/showthread.php?t=71187) I am in the process of setting the machine up as close as to how it was before all the trouble and stress! To save time setting up hotkeys etc again I copied…
Hi guys, It's probably something really simple but I'd like to know what the hell can be causing this: http://www.searlee.com/blog/wp-content/uploads/2011/11/LightmapFail.jpg I've not lit objects in UDK before as the last time I did any lighting was UE3 and pre-lightmass etc. I've looked through all of the tutorials etc…
There are so many hotkeys, terms and workflow tricks in the 3D world, it's hard to remember all this information! How do you guys manage to keep track of everything? Personally I've been taking notes from every video I watch or tutorial I read and put them in text files. But now I have hundreds of different text files. I…
Hello everyone. I am proud to announce that I have opened my own consulting company that specializes in Game Design! I know that that are many inspiring game designers that want to make games. My company would assist you in those endeavors! I specialize in fan games, 2D, and 3D games. I will help you through concept,…
So this is an issue that has been annoying me for the past year already. For some reason, over half my autobak files are always corrupt! I have been using max 2010 and now 2012 and I still have the problem. There are some issues with my laptop which causes it to crash now and then. So right now I am making 60 autobak files…
Looking for a 3D ARTIST and ANIMATOR To work on a project, the game has 4 programmers already. This is un-paid work until the kickstart begins its a low poly project, so the work load shouldn't be too heavy. if your interested about the game, then let me introduce you to Prime(prim). with inspiration drawing from titles…
In the simplest case all you do is offset the UV coordinates of each layer's texture based on view angle to the surface normal - You basically just apply a scale factor to the camera direction vector and add it to the UV coordinates fed into the texture sampler.(disclaimer : there's almost certainly another simple step…
I could also say based on my experience that GPU renderers are interactive only on simple scenes and once you scene is getting huge with gazilion of instances, hi res displacement, hairs etc they are somewhat starting to get less convenient than CPU ones. They still do final render quicker but getting less interactive than…
Today's update so far, unfortunately I have to step out of the house for a few hours, so more to come later tonight when I get home. Adding more colors to separate items / materials. Can't wait to actually start texturing this once I get it to where I love it. Until then... With the hexagons on the doors, I want them to be…