The following need a texture artist -- please let me know. You will be credited for your work. Thanks poly community! Units ==== FellBlade HHMP SuperTank StormBird HHMP Transport MkIII HHMP IronArmour Cataphracti HHMP H.Solider MkII HHMP Dreadnought MkI HHMP Predator TechMarine Buildings ======== HQ HHMP TIer1 Building…
hi everybody does anybody know if its possible to create a random pattern texture in a resulution 2048x2048px and upload it as a "normal" gunsmith style but with a pattern scale of (for example) 2 or 3? i just can find stuff like that: http://steamcommunity.com/sharedfiles/filedetails/?id=562385479&searchtext= but what i…
Hello. I would like to make a diffuse map from a photo I took. It's clear that the lighting is coming from a certain angle. I used to have a Photoshop tutorial for this in the form of an image but I seem to have lost it. Unfortunately I can't re-google the image either and no one appears to be talking about this on record.…
http://td-u.com/ For a limited time only, get $50 off any tdu course starting this Spring!!! Discount Code :: HappySpring2015 Principles of Lighting with Michael Tanzillo and Jasmine Katatikarn (Blue Sky Studios) May 18 - June 22, 2015 http://td-u.com/principles-of-lighting/ Realistic Texture Painting and Look Development…
I'm trying to render out a normal render Pass with the render pass feature of mental ray, but the normal pass does not use the alpha component of the texture and just calculates the geometry. I'm using standard blinn maya with 32bit tga texures. Any idea how to get this right?
Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`;hyperShade -assign $myBlinn;string $selection[] = `ls…
cheers, render/to/texture problem here: i get lots of noise, sometimes even crowds of black pixels in the output when trying to bake from one (identically shaped) lowpoly mesh to another or one uv channel to another. playing around with advanced lighting object properties and supersampling options fixes is to some degree…
Hey guys, Probably a simple question, but I haven't been able to find the answer on my own or on the forums here. I was working on one of the preset wood smart materials that includes a dirt layer. It looked good right away, except that the mask for the dirt layer was very visibly tiling, even after using mask presets like…
I am new to environment art and just had an idea for reusing tiling textures for furniture and other environment pieces. Why not generate a unique normal map for the piece of furniture or environment piece, with bevels and chamfers and custom sculpted detail. Then blend the tiling normal map on top of it for detail. This…
Hey guys, I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again. So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way…