update: Hi here is a character I have been working on for a little while now I am trying to make some decisions on poses for a beauty shot for my portfolio. also, while it may be too late to make any major changes to the design , post marten comments are appreciated , so that I may improve the next character I make . here…
Warby, I sent that email...first of all I think that is very unprofessional of you to post this email. I have worked with many artists and level designers in the past and they are placed, it is legit. When I wrote this email, I knew about you back in the Make Something Unreal contest because I wanted you to join my, then…
Really neat work here! Only suggestion would be to upload the images onto something like Imgur and copy/paste the BBC code into your posts. That way the image shows in the post and lazy people like me won't have to open a new window to see awesome work. Haha :P
I think most known polycounters would be afraid to get a bad reputation from stealing something from the community, maybe only allow known members that A: Have a decent number of posts B: Have their real name posted and a website C: Have been an active member for at least a year.
Everyone: Thanks a lot for the comments! more updates to come.. This is a little belated and overall most of my duels over the course of next two weeks won't be worth posting because I have to make two portfolios for IlluXcon. But I'll post any still life drawings if I got em.
Why not render out particles in chunks and then combine them in post? If they're not wind/environment interactive, with collision and such, it will save alot of time in to render a couple of sets of them, and process them in post. You could even use mutiple layers of the same smoke to save time by rotating and positioning…
I used to only brush 3 times a day as "suggested". I've only been brushing more, the past 3yrs or so. Since the enamel is wearing away, my teeth accumulate plaque and gunk quicker so they feel grungy faster than normal, hence more brushing (though the extra 2 brushings are rather fast and soft, just to quickly clean the…
My name is Hudson Guilmette, I have been working in the 3D space for around 5 years and this is my first post to Polycount! I modeled a a cozy room based on mid-century modern furniture and style. I Modeled in everything in Maya, textured in Substance, and rendered in Unreal.
Hey Everyone, I'm Mark Ashton, a 3D Environment / Prop Artist from the UK. I have over 14 years industry experience and have worked with a number of Studios. I'm looking for new projects to work on so don't hesitate to get in touch if you have any work available. I will update this post with new artwork when I have new…
'Sup all you art gangstas?! So I finally got around to tapping out another long ass article for anyone who fancy's a read. It's my response to the hundreds of motivation threads that get posted here and in other facebook groups, a kind of evergreen pillar article I hope I can just blast off like a BFG round next time one…