Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…
Sounds nice... on paper. I'm skeptical though. Autodesk has rarely seemed concerned about those "in the middle." If you're a big studio then they got your back. You're their bread and butter. If you're a student then they're more than happy to comp you a license. You're their future meal ticket. However, there's that huge…
I read the opening thread as "I'm scared of people who could potentially wield their smarts against my fragile ego", heh. If they talk smack about your "smrtz" talk smack about their artistic inability and then follow it up with commiseration about how much of a monkey wrench QA or bugs can be, in general terms, don't name…
I just know Krome held the title for most staff run by an independent company. 400 employees is pretty goddamn big. Also I meant he latest Ty's not the original. That most certainly was good. But I haven't played them personally so I won't say any more about the Ty series. Snaccum. I'm not entirely sure what you are…
A d a m - Honestly I felt like I was just bothering him or something.Like that annoying little kid who's asks you a thousand questions so you try to brush him off with any ol answer. Here's the convo prior to the message I posted first: ME - Are there any 3d artist positions available at your studio? HIM - Currently there…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
Feel free to add to this. I'd like to spread some awareness of the spectral properties of light because I think it'd help artists (and anyone who deals with lighting and materials really) to be aware of. I'm not an expert so please correct me if there's anything wrong or unclear, but hopefully you'll find this crashcourse…
I've been playing around with handplane a bit and strangely though I cant seem to get it to work with my NaturesProphet items normalmap. It turns out all blackish in the preview. But through that i started playing around with the fbx format. I am usually using Blender and export into smd files. Now I wanna know, what do…
Oh man, thank you so much. Everything makes sense now!! -I watched an SP video on YouTube where the guy makes and exports a dedicated Mat ID version of his model (using a whole bunch of ID's). I did wonder why he didn't just put them on the original ...this is why! (I did ask, but they didn't reply.) -The only small thing…
This is awesome. I love these kinds of articles. I always enjoy how tech writing helps me figure out what I don't know, since trying to explain and clarify something points out all the gaps in my knowledge! In the first blog post, I think it would help to quickly explain what a float is. When you point out that you can…