great ones: ghost in the shell middle parts of naruto (rock lee!) macross saga bleach (again, it picks up paces after the first 10 or so episodes, and you start getting used to those damn eyes. has some really awesome fights) full metal alchemist ninja scroll (sick stuff. loved it) good ones neon genesis evangelion cowboy…
I would suggest you start over from scratch, and take this guy as a learning process. You really want to build up slowly, and not get to many polys that are not needed. As in the mesh you have now, you have so many wasted verts that are not adding to the shape that to clean it would take you 3 times longer than creating a…
Hello I started school for animation. I'm an extreme newbie. I have mild experience with digital art in general. The school I'm going to is providing the equipment and software for the degree. The degree is pretty fast paced where it's a class a month. I just finished the first class which was just about like starting to…
@kelly_caroline Thanks for the tip! I will make a few decals to add some grunge to the stone and break up some of the plain areas. @Donato I think the concept art is brighter than your scene. There are also some pretty strong god rays in the concept art, which should help to brighten your scene considerably. The pipes and…
Well I think for one thing your portfolio doesn´t show what you wanna do, you got props, characters, environments and materials. it´s generally not a great idea to spread yourself thin by doing a bit of everything. I assume that´s because your school assigned you all kinds of stuff to do but now that you´re not in school…
I think having the ability to "skip" a section would hurt the overall experience. But I totally get what you are saying about getting stuck and giving up on games due to some bad sequences and the need to find a solution to fix issues like those. I feel the new Super Mario World game on 3ds found a fantastic solution that…
Retopo, is the act of taking something that is insanely high poly and unusable in games and creating a low poly version that is optimized and efficient. Typically this is done so you can bake normal maps that are applied to the low poly to make it look like the high. As for the first question, you really need to answer…
Some musings on geometry in zbrush... SubD- Standard geometry to work with for most people. You have the upside of subdivision levels which allow you to modify big forms in a forgiving way, but the downside of being restricted by your original basemesh. Dynamesh- Dynamesh isn't overly smart, all it wants to do is make nice…
In contrast I do not know anyone that plays their console on a computer monitor on a regular basis. Most popular is a 720p 32 inch LCD tv, followed by 42" and 50" plasmas that are evenly distributed between 720 and 1080p with a couple of people still hanging on to their old CRT tv´s and using Scart connectors for 480p…
I'm not a big fan of the stark, monochromatic look. I know it's been successful for a few indie games out there, but I believe those were all side-scrolling games where the background was brightly lit. I feel that even basic navigation might be difficult in this environment, and details are non-existent. I thought at first…