Hi! I saw this video about transferring detail to a low polygon model in Maya and I was wondering if anyone would know why I only manage to bake some types of maps but not any of the ones under the "Shader Outputs" tab ? Those only bake as solid black UV islands somehow. Also, is there a way to do all of this in 3ds Max…
Hi there, I am not sure this is the best place to post this.. but anyways. We have a lot of Assets done for a FPS Project of ours, sadly its cancelled. So, we are looking for some interested individuals or Teams to whom we can transfer the Assets, it will no doubt give a Big boost to any Existing Modern FPS Projects. Ping…
This problem pops up on each page. You have to freeze transformation. Don't know which software you use, but in Maya it's under Modify -> freeze transformation (click option box and check translate, rotate and scale). In Max click on the Hierarchy pane to the right and scroll down to Adjust Transform -> Reset. Press…
it's a little convoluted but here goes. on the target object (the one you want to align to) add a custom attribute from Animation::Parameter Editor... called vert make it of type integer, ui spinner, from 1, to 999999, default 1, width 64. Press Add. now select the aligned node. in the motion panel select the Transform…
I would like to transfer painted masks between two projects with the same UV. I know I can reimport a mesh. But I want to export painted layers (especially for masks) to another substance project.
Hey guys, I'm new to this forum. During last year i was interested in processing 3D-scanning data and especially in non-rigid registration. That brought me to development of my tool for transfering existing topology onto a scan. I guess that some big studios do have such in-house tools but my goal was to do something…
Hey so as the subject says i recently moved my substance file to a new pc. But now its not exporting files. Is this because it needs the dependencies like the texture files that i originally imported to the project? if so what is the best way to transfer a file between pcs?
I have animation with a rig that uses Spineik for secondary animation. How do i go about to transfer the keys from the Point controls to the bones so that i could export it out as FBX to UDK with the animation intact? Any help is appreciated. Yes sorry i forgot to mention that im using 3dsmax
Hello all! I am looking for a Maya user to transfer skin weights from one model to another. Be it automatically, or manually. It simply needs to be done to get the character working in Unity. If the experience is there, anyone who can help me set up controls for things such as parent constraints, and possibly blend shapes…