I have animation with a rig that uses Spineik for secondary animation. How do i go about to transfer the keys from the Point controls to the bones so that i could export it out as FBX to UDK with the animation intact? Any help is appreciated.
Yes sorry i forgot to mention that im using 3dsmax
Replies
You can use Jim Jaggers Animated Align script to snap and key bones to points that are set to follow the splineIK.
If you are using maya there is probably something similar floating around, probably on creativecrash.com