The idea is a model of the Elizabeth tower, but it has been remade with modern/post-modern architectural influences (almost like a utopian city version). This is for a school project at A-Level so it does not have to be perfect, but it HAS to be made in blender. Texturing is optional.
Hey guys! My name is Artem, I’m prop/hardsurface modeller. At the moment I'm very interested in work in the field of the gamedev. I’m looking for a job or single projects.My main interests are modeling and texturingLooking forward to help you with your projects! My portfolio trulz.artstation.com You can contact me…
Haven't you spoken about adding different sets of horns/ears/wings and other details? Maybe you can reuse the elf ears that way. Also, I know the hair is a placeholder, but have you thought about having some hairstyle that shows off the skull's pointy scales or having strands twirl around the horns? And yeah that's the…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Awesome work all of you guys! Some serious art skills going on here! Learning zbrush with the help of Ben Mauro's tut, here's the current stage of a chimp bust I'm doing: I first sculpted the skull, (which is now covered by the flesh): Hopefully I'll finish it in the coming weeks and move on to the next sculpt.
I like the Skeleton dude, especially as a ninja! I think the body could benefit from some more painted in shading, since the skull has some. From all I've seen of your work, you're abilities with shaders is awesome, lookin forward to seeing some of those skills on some 3d bunny balls!
Looking to get better at modeling in Max and become proficient at texturing in Photoshop. Planning to use this place a dump for all my stuff and hopefully get crits and help from more experienced modelers and artists along the way. Cheers! Right now I'm attempting to make a map similar to the one from MGS1 Cyborg Ninja VR…
Brightening the skull texturing and giving it some brighter spots of colour around areas where it would be scuffed and brushed against (such as the forehead) would certainly help. But if you want to go a bit further.. I think looking at some reference of filigree skulls and investigating some way to make the skull look…