Good work, and it's nice to see that you're keeping your poly-count in check, which seems to be rare among students. The lighting seems to be the biggest problem here. You really should take the time and think of all the places you could squeeze new lights, and look at other scifi scenes for ideas. You may even have to…
I started making the presentation scenes. I had three ideas in mind for the presentation scene: A cinematic mid-flight scene with a prominent environment in the background. https://www.artstation.com/artwork/L2Gbn5 A clean studio setup with a few decals about but main just a clean background and the…
This projekt started around one year ago and since then, I worked on it from time to time ( see progress pictures). Besides that long time, the major progress that I started to like about this project began around 3 month ago. Now I finally have the time to finish this and want to create a similar thread to what Adam did…
Made for Faes AR an #RPG #AR #Game #app a #Steapunk #top #hat made with #zbrush #Maya #substancepainter and #marmoset #3d #3dart #3darstist #gameart #lowpoly #videogames #realistic #3modelling #texture #fantasy #sculpture #digitalsculpting #HeroProp #gameprop #costume #dnd #tabletopgaming #accesory #british #scifi…
Actually ... for the sake of clarity I should probably provide a practical example. I personally don't do much modeling anymore, but here's a hardsurface facemask / helmet I did a few years ago. It is fanart, meaning that it has to stick very closely to the source material ; but said source material mostly consists of…
UVs for game art is actually not just about cramming things into a single sheet ; it is also and just as importantly about : - Making the UVs human-readable so that another artist can take care of the texturing (even if the texturing is driven by masks). Meaning, orienting the islands the right way up and grouping parts in…
So a while back I got super into Borderlands 3 and thought it would be fun to try out some of the style. I picked the control panel from the carbonite freezer room from Empire Strikes Back and had so much fun making it I wanted to do a full environment in the style (because who needs originality anyway? :P). There was a…
that scene doesn't really fit together (yet?) in some aspects to my eye: inside and outside are very different in terms of their scifi feel. whereas the inside is almost completely high tech with polished surfaces and tubes and whatnot, the outside looks very much like a contemporary industrial area (with the exemption of…
Although the overall design looks quit appealing the construction it self has some major flaws. 1. As P442 said those front arms look quite fragile. 2. (and to me even more important) When your speedbike ist accelerating it would just flip backwards. Even if it would accellerate at a moderate rate an awesome backflip seems…