So a while back I got super into Borderlands 3 and thought it would be fun to try out some of the style. I picked the control panel from the carbonite freezer room from Empire Strikes Back and had so much fun making it I wanted to do a full environment in the style (because who needs originality anyway? :P).
There was a huge art dump that I got my grubby little hands on and started breaking down the process. I started with your standard HP-LP bake and brought it into substance painter. Created some line art designs with some elements I saw the original artists use and played around with some of my own. I LOVE this part of the texturing process, it's just so different from what I do at work
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Then it was just a matter of adding in my colors, some slight grunge, and some color variance. I tried messing with metal materials but I'm still not super excited by them. I'm using the standard Metal/Rough shader which gives me the white lines of doom around my ink lines. I still haven't figured out how to fix this, I'm wondering if I can bring it into like a post process shader or something? I don't really wanna switch to Spec/Gloss if I can help it because... masochism I guess?
At this point I was convinced I was gonna make the environment so I did some basic block outs, reference hunting, etc. Currently working on the center area with the giant arm, the scifi trashcans/tubes, and the floor area that will hold my carbonite dude (I have some ideas for that, more later). Currently playing around with lighting and trying to learn post processing in ue4 as I have never really messed with the engine much.
Central area is coming along, still need to finish texturing the giant grabby arm/tiny strong arms, adding the scifi tubes, and fixing all the errors in my texture before moving on to the floor. Lighting is obviously super dark, just sorta playing with colors.
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