Thank you very much for your kind comments, idli, much appreciated! :) We've created a video showing some of the NPCs from the previous videos but also on actual ingame situations, check it out! https://www.youtube.com/watch?v=QM2RsDwkBzo We are also glad to announce that The Mobius Machine has passed certification on all…
I'm working on a samurai-inspired game, and I am looking for someone who can make me an NPC model. I need a Japanese-looking man dressed in a traditional kimono, hakama, and belt. The image in this ebay posting is a good representation of what I'm looking for: https://www.ebay.co.uk/itm/183848370343 I need the character to…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
Grand Theft Auto VI Trailer 1 Looking forward to exploring the vibrant intersections of storytelling, technology, and diverse perspectives that redefine the gaming landscape that comes with GTA! I wonder if a new era of advance Ai NPC's will land in this games tenure? https://www.youtube.com/watch?v=QdBZY2fkU-0
I apologise, but you absolutely cannot get those kinds or results just by putting your model through a shader. To be blunt.....Anyone can put any model through a cel shader, and it will look horrible. That's why some older anime games when they were first using cel shading on them rather than texture shadows look bad, or…
blimey this is a blast from the past :) it's basicly an npr shader with a specular with a fresnal falloff (ie at acute angles gives a "specular edge") the npr part is the standard lighting equation used as a look up into texture that gives us the output lighting. a linear texture would give us an unchanged result but we…
Remove the NPCs as well. They aren't interesting in terms of anatomy, or style. The cave you have is okay, but there's a lot of mistakes. Like the stalactites and stalagmites should all be pointing straight up and down, as they form by water carrying minerals depositing them as they drip straight down over a very long…
Haha reminds me of Redneck Rampage. So many narrative innovations in that game, really played the culture to the hilt. "I'm on you like stink on shit!" https://www.youtube.com/watch?v=NpUf_1eOwFs And it's still out there on Steam: https://store.steampowered.com/app/565550/Redneck_Rampage/
Hey guys, I really appreciate the feedback! The narrative for this character isn't to be the Main playable one. I wanted her to be a NPC that helps a playable character on their journeys, possibly a healer type what with the cauldron, similar to Garth/Hammer/Reaver. Regarding sizes, I wanted her to follow standard…