Hello, guys, I was wondering how I can divide various uv set for a huge prop for games like a tank? keeping a good texel density? I was thinking maybe for the main body a Tiling texture but I'm not sure. I use to model a small prop that fits perfectly in my UV or maybe sometimes I use two UV sets. but a tank for example…
Hi, this my first time posting here in Polycount, and my first time creating a set for dota2, it's also my first time creating anything in 3D so yeah.. im a total noob xD anyways im posting the concept of Dota 2 set that i will be creating so i could get some opinions and maybe some constructive criticism.
Hi, Since GTX 260 is not professional graphics card, which is recomended settings to use it with Maya? By settings i mean in Rivatuner, nvidia control panel or some other software. thanks
Hi polycount! I and 3 my friends will create gladiator set for Mason M-a-A. In the future, we plan to make a set for each character. Each character will have their own style.
Hey Nick, The preview material should use the default material configuration. In Toolbag 4 we updated this to use metalness/roughness. You can also save a custom default material by creating a blank material, setting up your base settings, and then going to Edit > Templates > Set Template Material. The baker should use…
Hey guys, I'm trying to set hotkeys to help with my workflow but it doesn't seem to be working. I want to set 1 - 5 to brushes, but when I ctrl+alt and click, it says the hotkey placement is successful but it hasn't done anything, nor does it say so in the little pop up. "1" just repeats the last action. Any idea how to…
Ray mother fucking Harryhausen!!!!!! better rsvp NOW for this awesome engagement. WHEN: Thursday, April 20th Booksigning: 6pm Presentation: 7pm WHERE: Gnomon School of Visual Effects 1015 N. Cahuenga Bl. Hollywood, CA Ray Harryhausen has inspired so many careers, films and imaginations that it's easy to forget the hours…
It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
Hello! This is my very first time using PolyCount, and what a better way to introduce myself and the situation. My name is Brittany Batchelder, and I'm a professionally working Illustrator & Writer for the Book/ Tarot & Publication industry, and currently a freelance 2D Concept Artist w/ 3D Art Skill-sets. UPDATED: June…
Hello PolyCount, i'm finding it difficult to start painting in photoshop because I do not know what brush settings to use, it always seems to come out muddy and the highlights look very unnatural. If any of you could share your techniques for painting different materials and highlights I would be very grateful, thanks in…