Since you're on a tight deadline Here are some quick fixes I would recommend: 1. Lighting: - Get a fill light in there. There should be no full black in a scene with such strong lighting from the windows. - Speaking of -- make the lighting come exclusively from the windows. Gothic churches were designed with this in mind…
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Hello! New member - first post. This personal project is an homage to a children's book that I grew up with. The image of a giant pumpkin both haunted and delighted me. I've always loved these original illustrations by Trina Schart Hyman and thought it would be a perfect candidate to sculpt in ZBrush. I began with a base…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
I'm super diggin' this, BUT....You're starting to stray pretty far from your original concept. Your environment concept feels a lot more ethereal and slightly sinister/haunted to me than where you at now. Currently it feels like a super saturated pink Blood Elf party. I'm not sure if perhaps you need to introduce some more…
thanks guys! about the joints, my thought is basically that right now i have a socket to stick the legs in. But maybe i shouldnt have that, and just have a connecting body... @WesleyArthur It was not actually my intention to alter his personality. I'd like to preserve the innocent personality Groot also has in the movie.…
i can only do one. Last week it was Raiders. But i've just changed my mind again, and its now the Four Musketeers again, cos they drink more wine and eat more roasted chickens than Indy ever did next week it'll probably be the Haunting again cos, although they hardly have any fire-cooked feasts, it does have Clare Bloom in…
spend more time establishing primary forms. The proportions seem to be off; try making the head smaller and the shoulders broader. Don't render the face, the darkness inside the visor of the concept is intentional. Not all edges are rolled; you can remove the rolled edges in the breathing holes and the edges of the cheek…
This problem keeps coming back to haunt me and I really need to learn where I'm going wrong as this keeps giving me such a headache. I'm working on a cooker asset, baking high poly to low poly, modeled in 3Ds Max and baked in Xnormal. I'm limited to 512x512 maps so I crammed my uv space and overlapped/mirrored where I…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…