Is it possible to create your own custom export target set up? It would be great if we could select only the channels necessary for a specific project. My goal specifically is to create an RGB mask that exports as a single tga. This means I don't need any of the traditional setups including normals, metalness, or roughness.
hi there, When it comes to texturing, I've mainly been using Photoshop and Quixel but recently I decided to try out Substance Painter for a project. I'm now trying to export the textures (4K, V-Ray) currently having an issue where the diffuse doesn't export properly (shown in the image below), as in there is no blue: I've…
Does anybody know if there is a way that you can export the path of an animated camera? I need this path to import back into a game. The camera's path (just movement and rotation) is created with keyframes and not with a pre-defined spline or something like that. For now I care less about the type of export/output because…
why the result is diferent with tessellation for same obj, when i export one from zbrush (top cube on the picture) and one from other software (maya, softimage). for maya and softimage i tryed feew formats and things like deleting history reseting forms etc etc, multiple export option setup but always same result.... can…
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
hello, does anyone know of a script or way to export all the peices of separate geometry in a seen at once....via one click? for example, head arm, leg, etc....all exported as separate obj's at once.
Hi, I have an issue with the exporter from 3ds Max to CryEngine 3 SDK. I have an object I couldn't export to ".cgf" format due to a "degenerated faces at some locations". I couldn't find the "Select Degenerate Face Script" anywhere on the folders. Any help would be greatly appreciate! Thank you!
When I try to export an object as FBX with a normal map, I get an error of "Error: No object matches name: normalMapForObject_1.bumpInterp". And when I open the FBX there is no normal map in it. Why is it not exporting the normal map?
Hi all, I'm wondering why I can't export a texture like (T_RockMesa_06_D') from UDK? Sometimes it works, you can pick a texture and export it. The texture is fully loaded. Does anybody why this happening? decor
Hi, I have a question - the unity package exporter from toolbag 3 works very well, but seems to be limited to spec/gloss workflow. I am working in metal/rough workflow. Is there any way to change the default workflow over in the exporter? Or is there a plugin that does this? Thanks!