hello there, I would like to share my demo on cloth deformations using only linear blend skinning (skinCluster) https://www.youtube.com/watch?v=NjPE0Z5M8cg Screenshots:
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
Yep, you can go either way and separate out all of the pieces, or combine them into a single file. The main advantage of using references is how easy it is to keep things up to date and make broad changes to the rig/skin/mesh. You change one or two files and it updates inside of all of the animation files everywhere. It…
Hey guys haven't posted in a while as I've been really busy but managed to find some time to make a start on this XD. For all your car guys out there the 8 series in my opinion is one of the most badass cars out there, I still think to this day it looks like something straight out of night rider. Currently still a WIP but…
We are looking for a skilled modeller and animator to create a Clydesdale horse for a mobile game. Requirements are modelling (body, hair, tail, eyes, wings and horn), rigging and UVs. The UVs and rig need to be made to match our existing workflow. No texturing or animation is required. Budget: $400 - $600 USD Interested…
Current Progress: ------------------------------------------------------------------------------------------------------------------------------------------------------------------- It's been a while since I posted work here, but my portfolio needs updating and I'm looking to get some thoughts on my latest work. This is a…
Here are a few updates: Render with diffuse, specular(armor only), and alpha(cape only) Textures updated rotation file www.tgz3d.com/DKrot.avi Kman, there are no seams on the legs and arms because you can slide those parts on. Well thats what I kept tell my self while I textured it And I dont like having filtering on,…
Probably should've posted this earlier. Construction shots for model and face. This is the oh so "lovely" rig set up with a dynamic skirt and coat, FK arms, IK legs, SDK wings and a facial rig. Not the best rig in the world but it mostly works and you can pose her at least. My laptop is kind of old so it doesn't like…
SINSPIRE Synopsis Sinspire is a third-person, spine-chilling psychological horror RPG set in the decaying remnants of a grand Victorian clock tower. You play as Edith, a girl trapped in the tower's ground floor as chaos unfolds around you. With no escape and time running out, you must ascend to the tower's summit through…
oops late reply, my apologies, some of it looks similar but I'm not quite seeing the full answer. for example i'm seeing stuff for a facial control board by jesse sandifer but not how he created the face rig that the control board is working. (i'm assuming there is a bone based face rig or something behind it anyway,…