July 2014 (CE3 2014 Demo) August 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder…
Hi Everyone, I'm a Lead Evironment Artist at Creative Assembly. Working on Total Wars Campaign map is my principle domain and area, and as such I noticed recently my 2d skill have gone a little downhill from the standards I set myself when I was younger, so I've decided to do sketch a day to get my skills back on track..…
Courtest of lying in the gutters [ QUOTE ] Animated series based on "Castlevania III: Dracula's Curse." To be written by Warren Ellis. Designed by James Jean. [/ QUOTE ] [editted for stupid hot-linking blockers] james jean does the covers for Fables among other things his castlevania piece is in the link
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
Basically what it says in the title a few of my pillars are producing the same shadow on both sides. The shadows are being generated by a skeletal mesh (the fan you can see) and it has happened on a duplicated version in another room. Ive looked at the light map for the pillar and its fine so i can only think that is is…
I thought this issue was caused by me decimating too heavily, but it seems even after redoing the high poly & decimating less the issue remained. I am getting black triangles on certain random faces on the high poly (i fixed it in some areas by manually merging these) and also this long artifact. My mesh doesn't have a UV…
Hello! I've started a new environment, sort of a fan-fiction of what a new Chozo temple could look like in the Metroid Prime universe if I was assigned to build it! Sorry if I make some new member mistakes; I haven't been a part of a forum community for a long time, and I joined here on Polycount specifically to share this…
So I have a question about some great hardware options. So to explain my story I really hate rendering because it just takes too long and my computer is disabled from doing anything else in the process. I have some old laptops that Im not using is there any way I can link them to my main computer so that there processors…