i think i finally have it working decently. im currently making a tester script to select those uvs in each catergory small, medium and large. but running into syntax problem //derived from texSortShellsByBounds, uses same idea of combining the shellarea into the shelllist somehow error says $testList hasn't been declared.…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
alright i managed to get something that partially works like i want. global proc pbFacetoVertNRM() { string $normals[] = `polyInfo -faceNormals`; string $buffer[]; tokenize $normals[0] $buffer; if (size($buffer) < 5) { warning "Select a face!"; return; } float $plane[3]; $plane[0] = $buffer[2]; $plane[1] =…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hi there ! Just found out somewhere on autodesk forums : https://forums.autodesk.com/t5/3ds-max-ideas/set-chamfer-to-default-to-smooth-chamfer-only-and-not-the-whole/idi-p/7293034/page/2#comments You can change defaults persistently so every new session of max will keep using your settings instead of resetting them each…
I can't help agreeing ;) Also there's one positive side of 1:1 - the system resources. 2:2 needs 4 times more RAM than 1:1 and in some cases it's critical.
A safe, and easy way is that you can set material to display on uv channel 2 in the material editor. If you don't wanna do that: * press 2, and then hit "ABANDON" to get to channel 2 then to get it to display: * type 1 again and hit "MOVE" to bring 2 to 1 (this will destroy any data used in channel 1)
Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is…