http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html http://jeff-vogel.blogspot.com/2009/03/how-many-games-i-sell-part-two.html By a dude that's been making indie rpgs for the last 14+ years.
FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Description Immerse yourself in the world of the future with the Sci-Fi Modular Interior FC7 pack, a modern resource set designed in a sleek cyberpunk and sci-fi aesthetic. This pack offers high-quality, customizable elements, perfect for creating…
MrHobo posted an older ( 2008 ) version of the guys reel. Here is the 2009. In my opinion, much better, with better music. [ame=" https://www.youtube.com/watch?v=fc-MXzlPgzs&list=UUJcHPsuYdS1Brv_0tKd-mig&index=1&feature=plcp"]Demo Reel 2009 - YouTube[/ame]
http://www.nydailynews.com/entertainment/tv/2009/06/23/2009-06-23_tonight_show_personality_ed_mcmahon_dies_at_86.html I felt sorry for him in these last few years. Health problems combined with a wife that ran him into bankruptcy. I know it was partially his fault, but still hated to see so much pile up on a man at once.…
Hi After exporting this mesh to *.obj, from 3ds max 2009 and importing to mudbox 2009, I have wireframe looking like this: This sculpt proof, there are tris, but invisible on wireframe. Mesh is damaging after attaching any other tris in 3ds max. This damaged wireframe sometimes incorrect react (makes some patterns) on…
NO - it's NOT necessary ! Just open LANDSCAPE TOOL and make new land - keeping in a mind "Those Recommended Landscape Sizes" http://udn.epicgames.com/Three/LandscapeCreating.html after this You will get all brushes etc. Works fine for me ; even import HEIGHTMAP ! (509*509) :poly142:
Hmmm... For the screenshot I don't know, but I have already seen some other videos with Nex inside Maya 2009 which have this option for the tool's panels. So, I guess if it's here on maya 2009 and 2012, is also available for maya 2011 ? :poly124:
There's nothing wrong with Monty Python though, it was actually a little goal of mine, so thanks I got the monty python comment before, so I'm glad it's noticable. And without textures, I don't know how to texture a model with a polycount of 10 000 000. Thanks!:D
Man, looking at the concept, I'd say that if I was you, I woulnd't try to realistic approach. Instead, I'd prefer to folow some stylized refs, like this: http://blogdebrinquedo.com.br/tag/bishoujo+marvel/ or this http://images.gamekult.com/blog/imgdb/000/000/086/867_2.jpg
Thanks lotet! Thank you Shanthosa, I respect you in return!:) I'm done with the low res and I generated the normal and AO. With the hair/eyes/teeth I'm just above 13 000 tris. With the previous sword and shield I should be at 14 000 tris.