Axis Animation are expanding their Senior team and are looking to hire experienced LEAD 3D ENVIRONMENT ARTISTS to lead project based asset teams on a full time or ongoing freelance basis working onsite in Glasgow. This role requires a skilled artist with a broad background creating different types of assets using both hard…
So, since a lot of monthly art challenges are out there, I thought that a list of some of them would come in handy. Some of these are drawing challenges that some people use as a 3D Art challenge. Some people do "weekly challenges" instead of daily ones, combining all of the topics from one whole week. Feel free to add…
[FONT="]I have two years of experience in 3D, and before that several years of experience doing freelance graphic design projects. I have a certificate in 3D Animation from Think Tank Training Centre, as well as training at the Art Institute of Vancouver. I have a strong understanding of the Principles of Animation and…
We're looking for a talented all-round 3D artist to join our team in Beijing, China. You'll be able to work on every visual aspect of our games, including environments, weapons and characters. This position is full-time and on-site. Required Qualifications: * Excellent modeling and texturing skills * Excellent knowledge of…
3D Studio Max is driving my nuts (as usual), I recently upgraded(?) from 2011 to 2013 and I'm having trouble. I put together a test scene to demonstrate. First Issue: Apparently 3DS max no long respects projection modifiers? The cage seems to have no affect anymore - as shown by the outer surface of "high poly" model being…
Okay so I know this is probably a longshot but if anyone can help its Polycount. I've been working on trying to import custom models from 3dsMax to a Ragnarok Online Map editor called Browedit. RO Maps use a model file type called .rsm and Browedit has a converter that converts .3ds files in to the .rsm format. I create a…
Greetings! My name is Erlend and I'm from the jMonkeyEngine project: Home | jMonkeyEngine YouTube - jMonkeyEngine's Channel The pro-bono job we're offering is very straight forward: You make us one great 3D scene, optimized for game purposes, but as good looking as it gets, We promote it down to the last polygon. Our…
Hello. I'm an independent filmmaker looking to hire more 3D artists to build and improve upon the sets of my animated series. The series has a cartoon/stylized look, and the majority of the sets are outdoor areas such as grassy forests, snowy mountains, rocky terrain, etc. Here is an example of what the typical…
Greetings, my fellows ! I'm currently trying to redo the StevO tutorial about making foliage ( http://www.polycount.com/forum/showthread.php?t=126456 ) to train myself. Unfortunatly, I'm stuck at the part where we need to paint the leaves on the branch. In fact, I can't find any equivalent tool of the "Paint Object Tool"…
I usually do renders in ZBrush at high subdiv (with quick 3D Edit on). I'm now making a model where I have no fine detail so it would be nice to render it at low subdiv with BPR smoothing. However when I turn Quick 3D Edit off the preview looks fine and smooth but my renders become very flat (they almost look as if I was…