Hi there, I'm KLotz from shadowdiablo, all his posts in the 3D gallery have been removed and actions will be taken, thank you for reporting the stolen work as we don't tolerate stolen work on SD :P apologies to anyone this annoyed.
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
I'm working on a shotgun game asset and I'm now at the point of doing my UVs in Rizom, just wanted to clear up some confusion on my end. Should I export as an OBJ or FBX? Are there any unique strengths one has over the other?
This is how its looking right now. Its almost midnight so I will continue working on it tomorrow. Please check above post and replies. Any suggestions or place that I should reiterate before moving forward. Thanks.
No biggies on the comments, females be difficult yo! (for me) That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have…
Hello artists, Me and some other people in my team want artists for our team .. At the moment we are building the team .. So if you want to join just reply to this topic with the following requirements : :icon_arrow:Nickname : Your Nickname :icon_arrow:First Name : Your first name :icon_arrow:Second Name : Your father's…
Our indie team is looking for a technical artist with experience with FaceGen - and preferably the HeroEngine as well - to carry out some short term programming work to help us streamline the character model import pipeline by creating a tool that lets us automate more of the process. Details of the current HE FaceGen…
My tools are Blender, Photoshop and Substance Painter and my main field of expertise are game props and humanoid characters. I also have great interest in game design and production, so i have familiarity with Unreal and Unity. My work: Artstation WordPress Youtube Feel free to contact me on gabriel.solon1@gmail.com
Hi all, I have been using Maya's built-in Stingray PBS material and making shader graphs for almost a year now, and I thought I have a good handle on how it's done. But today I ran into a simple issue I couldn't figure out. Let's see some images first: What you just saw is a comparison of the same texture, using pretty…
I hope shameless plugs arent frowned upon! http://redeclipse.net http://www.moddb.com/games/red-eclipse So I worked on the player model for this game for quite a while, it was a really nice time to work with the engine coder of the sauerbraten engine, hes probably one of the most helpful engine coders I've run into in a…