I had to use UE3 editor because back then I didn't have a powerful enough computer. And it wasn't mine. But now i'm flyin with a 8gig 64bit windows 7 beast. So UDK is loaded up and ready to go!
If outsourcing was so great it'd have migrated 100% of the jobs already. Outsourcing is just like terrorists, not really happening but the people in power like to throw the term around to cause terror so everyone will obey and let themselves be oppressed.
Some of the notes I made for the nodes just to refer to them in a photoshop-ish way for me to understand :) Add = Screen Multiply = Multiply (doh) OneMinus = Invert Power = Contrast Clamp = Limit Dark/Light Min/Max value
[ QUOTE ] wouldnt it be funny if Daz pulled a fast one and replaced guy.gif with something like "HI IM STOOPID" or something worse... [/ QUOTE ] LOL, to do such a thing would be totally fucking outrageous steady! A complete abuse of power, honestly.
The Samsung drive is faster. The Caviar Green is quieter, and uses very little power. But it's not as fast. In either case, if you're storing anything important then I urge you to consider mirroring the drive. A terabyte is a lot of data to lose in a drive failure!
powerful words mate, I understand now. I'd rather have a perfect master-piece over months than a bunch of "half baked" shit. I am going to quote you now forever you realize :D
Here's some good news for once, I think - From the article: On Tuesday, the US Copyright Office declared that images created using the AI-powered Midjourney image generator for the comic book Zarya of the Dawn should not have been granted copyright protection, and the images' copyright protection will be revoked. "(...)…
Hopefully it's a valid and not too stupid question, but if it goes above the monitor's refresh rate, isn't it just wasting frames/power? By limiting I mean using something like RivaTuner Statistics Server on the program's executable for example. Are there any benefits to this, or could it cause issues etc.?
Quality work, the black over powers it for me, maybe an off black or something with blue since the wood has an orange tint might look nice, i can see it with a forest background (scene, hunting style) if you can pull that off.
Unreal is significantly easier to get shaders and stuff built for. Blueprints are powerful and fast enough for most gameplay related things but can become hard to read. I prefer working on Unreal if it's just me doing stuff as it does more out of the box.