If you're baking out your lighting, why not just run a lighting build set to preview, in order to quickly check the final visual? If it never gets the way you want, you can always add a dynamic light in that area, to get the desired effect. Just keep an eye on the lighting scene complexity and don't let it get out of hand.
Hi guys ! I have a weird problem with the "flow path object" within maya. So basically, I create a curve : After that, i use the "flow path object" (on a cylinder for the example) and get all these twists ... I tried "rebuild curve", "smooth curve" etc but nothing seems to solve this problem ... Do you have any idea of…
I've signed on to help with modelling and animating for the HexenTC using the DOOM3 engine. I'm doing some of the beasts they'll be needing. I use 3d MAX 4.2, which I know is older, but I can't afford $3000 to buy it again. I always animated with MAX's character studio plug ins, BIPED and PHYSIQUE. But I'm told that Doom3…
Figured I'd start one of these threads since I'm trying to get more proficient with ZBrush now that I actually own a copy of it. The program makes me want to bash my head against a wall, but maybe Ill get over it with enough practice. So first up, I thought Id try something simple Say Mokona from Rayearth. So I figured…
I'm not sure if this has been brought up or not, don't have time to read the thread but... Either way, going through school or not, its the people with the drive to self teach that typically land jobs. They do really well in and out of school. School won't do the work for you and in an industry where its about what you can…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Finished renders. You can see more renders and wireframes on https://www.artstation.com/artwork/w8k1OZ Progress thread: Hi everyone. I'm modeling a FIAT 850 and I'd love some insights or feedback that anyone could have regarding anything about it. I'm modeling it with the scope of a modern car game so it is made with FWN.…
TechTitans Creative Technology Hub invites 3D artists to bring Zeus, the king of the Greek gods, to life! Let your creativity and skills shine as you design a stylized low-poly Zeus model that fits the aesthetic of our game, Land of Titans. Why Participate? * The winning model will be featured in Land of Titans! * Compete…
Started doing some rough grass models/cards and a very rough tiling texture that still needs a lot of work. I made these mostly to get over the hurdle of starting them xP Cards: 256x256 Maya models (WIP) Substance Designer Tiling Material (VERY WIP) and a super rough test in Unreal just to get the master materials set up:…
I think its really tough to find useful input from other artists at our own level. Many artists are either 'delicate' or 'guarded' and harbouring a set of motives that are counter to the notion of helping the competition. Many artists I've met are just so damn cautious that I can't get anywhere near the truth so its often…