@Sammy101 If I think I understand your question completely, the answer is no. TB2 will not effect your maps and apply changes to them- which actually isn't a really dumb thing to think becuase when I was in uni I thought that was exactly what it did. But yeah, it's basically a render engine just like any other render…
For now I decided to proceed with kit-bash option. I'll for sure do some that have branches blended with trunk but plan is to utilize SPeedTree shader in unity to provide me with some blending options. This pieces will be all unique and part of much larger set. I plan to use them to quickly create new unique assets. So…
Nice work,Tigerheart. One thing I have learnt from 3d so far is everyone has their own way of getting things done.There is no one path to getting a piece completed.What might work for u might not work for another person.I am literally getting sick of ppl always saying u should learn things the traditional way. If there is…
Before I start, understand that this is for portfolio content! Payment is profit splitting! Team name: No team name as of yet, in the process of choosing one now. Project name: Memoir of Ivanrah Caveat to Title to be created at later date if one is to be made. Brief description: An explanation of the game will be conducted…
Hello people! I just finished a new 3D artwork in Unreal Engine 5. It's heavily inspired by the artstyle of the latest "Zelda: Echoes of Wisdom". I deeply enjoyed creating this piece and hope it'll give you some positive vibes! https://www.artstation.com/artwork/8BmEgw ZBrush Sculpt Wireframe ViewProcedural Tileable…
Loving the idea dude, especially the ice cream theme you've got going on for the face area. I do agree with you on no 2 though, there is slightly too much ice cream going on there. To be honest I'm quite fond of the ice cream cone horns you've gone for in 1 and 3. For his belt you could have a twizzler tied round his waist…
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, at our harbour side studio in Portsmouth, England. We are looking for an experienced and multi-talented…
Hi everyone! This will be my new project, I'm a hardcore fan of Final Fantasy games and actually I'm playing the amazing MMO Final Fantasy XIV, I've always wanted to create a fan art of one of their games, this will certainly not be the last one. The Character I will create is my actual character on the game, I have a…
Hello people! We're currently looking for a talented and dedicated texture artist to join us in creating War of Rights. The top priority at the moment is getting our weapons textured. You have to have quite a bit of experience since we'll require high detail textures with great historical accuracy. We at BlueHill Studios…
right its been awhile since i did some serious normal work BUT was experimenting with baked normals for linear things like railings, sideboards etc the issue is with soft edged models at corners where the smoothing group is broken EG if you want a tiling skirting board normal map you break the edge normals at the corners…