Update to my little GoPro project. It was pretty cool learning how to make the LCD screen texture. I think I'm finally getting a hang of how PBR texturing works. Next is the clear casing protective casing and then whatever post work I need to do in Marmoset. Comments and critiques welcomed!
At least Japan puts some serious money and engineering into the problem. I wonder how bad it would be without thinking like this? http://www.ktr.mlit.go.jp/edogawa/project/g-cans/frame_index.html It doesn't protect everyone but its a hell of a lot better than what they've done in New Orleans after Katrina.
Part of it is shorter project lengths. A studio will generally work on a game for a couple years. A vfx or add house will normally only work on a project for anywhere from a few weeks to a year or so. And of course, at the end of any project there's the potential for layoffs. The other part is that what skills are needed…
SP 2018.2 The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed * [SSS][Viewport][Iray] Generic subsurface…
Hi! Nice update :+1: I think currently the lighting looks a bit cold/white. How does it work, is it baked? Would be interesting to see how it looks with some more colored bounce light reflected from the painted buildings. Some elements could use some sort of AO to ground them, for example pots and window frames. On a…
Hey guys, I'm Martin from our small team here at RobotBrush. I'm posting here on behalf of our team looking to recruit a 3D Artist or two for our first game project and (hopefully) future game projects. This is our first game project, it is currently an unpaid project (as probably most of projects here). However, if the…
Hello everyone, Took a couple years off off 3D, but im back, more motivated then ever. Anyways, here is my latest project, hope you guys like it, and share your honest mans opinion <3
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…