Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling
Hello my name's Zhouli currently locate at Los Angeles i'm looking for a full time entry level position on 3D Character and props. My focus are realism style well versatile in both hardsurface and organic modeling. You can find my portfolio at: https://zhoulit.artstation.com/ Linkedin:…
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
INTERSECTA – “Intense and intuitive tactical arcade style shoot-em up.” www.11thdan.com Hi, my name is Will and I have been developing a prototype
of a new indie game where I am designer and concept artist/game artist. I
wanted to share some of the artworks from the alpha 1.0 build with polycount. More information can be…
Offering/Looking for: Commission Work as 2D Game Artist Payment: 50 EUR/hour
(offering fixed price solutions) (taxes, licence fees and transfer
costs already included) Language: English/German Professional
Inquiries: jana@2dpixx.de (email only) Website:
https://www.2dpixx.de/ https://youtu.be/Wk5bZ2qSCIU I am a…
Restored the images for you. They were using http: instead of https: and this became a problem recently because our forum host thought all images MUST use https: which is fucking stupid but that's what they're forcing on us. :(
I've been working on this piece for a few weeks now, and it's gotten to the point where I'm tweaking light and volumetric a lot. It was inspired by a bunch of concepts, but I wanted to stick with something simple yet striking. Can I have some feedback?