Has anyone experimented with animated, multidirectional and normal-mapped sprites for characters in 3d environment? Sort of like how the characters were done back in the Doom or Duke3d days but brought into modern day? I am aware that similar techniques are quite often used in hardware accelerated 2D game these days, with…
Hey Polycount, this is a UE4 scene I've been working on for a about a month and a half now, and I could really use some feedback. The scene is based on Pablo Carpio's concept, Scars, which I'll link below. I've been playing with altering the scene a little bit and adding some story telling of my own. I've been trying to…
I and my small team specializes in creating 3D models, retopology, textures for games of any complexity. - Props - Environment objects - Textures for PBR - CharactersIf you need a lowpoly model for games we will do it for you in the best quality and will try to do the job in a short term and at a reasonable price for you.…
We are Blayze Games, a small indie studio developing mobile FPS games. You can see more about the current game we are working on here : https://twitter.com/projectgammafps We are looking for both an environment artist and a level designer to join our map team. Experience with unity is a big plus. We are especially looking…
Hi all, would like to ask something which I have been trying to find for quite some time and that would be finding one to one mentorship for doing 3D environment. As I am a really slow learner, I have been trying to find a mentor that is able to mentor me on a one to one basis for stuff for improving my portfolio and using…
I'm currently doing some research on 3D asset guidelines for a multiplayer "Escape the Room" type of VR game using Unity with 4-6 players. The target device is an Oculus Quest. Most of my previous experience with 3D modeling involves only single-player experiences, so I'm wondering if there are special considerations and…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Hi guys I've been part of the polycount community for about 2 years now but until now i wasn't confident enough with my work to post it here I'm a self taught 3D Environment Artist with around 3_4 years experience with 3D Applications trying to built my portfolio starting with this piece and i think i'm gonna need every…
This is something that I've always been iffy about and never knew exactly what the consensus was or how I could search for a "standard". What is the general feeling about using preexisting concept art for modeling from, making an environment, etc to use in a portfolio? I'd assume you would need to show the work you were…
Cheers for reading the thread; after a recent lecture I was a little confused about environment modelling and the texture aspects. I've always been taught textured must be within the 0-1 square and UVs can be overlapped to save space on models requiring the same textures... or i.e. mirroring a models texture etc to achieve…