The security room environment in Unreal Engine 4 is a testament to immersive design and attention to detail. From surveillance monitors to intricate control panels, every element is meticulously crafted, creating a visually stunning and realistic atmosphere. A perfect blend of aesthetics and functionality, it sets a new…
Hello everyone, I am princevx4. Currently, I am enrolled at Think Tank Training Center's Online Program. I wanted to log my progress on my foundation term final project here! I will be recreating Zeen Chin's "The Vessel" in a 3D render, which you can find here: https://www.artstation.com/artwork/oODJ4w This is my progress…
Hello guys first time posting, looking for some feedback to improve my lowpoly game because I always get anxiety attacks seeing my mesh rising in tris when I use cylindrical shapes. Im currently working on this MP5 and I was wondering if there is room to improve my lowpoly mesh. I heard that aslong it supports the…
After I have played around with the Xgen tools in Maya I have created a sketch of the hair cards I'm going for. T0 = Extremly solid. Used to build volume and cover. T1 = Main bulk of volume T2 = Use to blend T1's together and add variance T3 = Further blending between cards T4 = Fly-away strands The small ones I will use…
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…