How to apply For information on Evaluation and Criteria Guidance, Funding and Eligibility & How to Apply please see: https://www.findaphd.com/search/PhDDetails.aspx?CAID=3380 All applicants should ensure they have emailed the required documents to Mrs Shirley Fox before the Friday 24th March 2017. Details The Leverhulme…
[UE4] '80s Industrial Zone | Speed Level Design [UE4] '80s Industrial Zone | Speed Level Design Hello everyone! My name is Kaan Tekin. Today i'll share my '80s Industrial Zone scene video with you. Hope you enjoy. Actually i wanted to creating scene like this after playing Mafia III. I called my first scene like this one…
Hello. So I've created a Victorian style house in Maya 2016 using modular pieces. My goal is to use these same pieces to make multiple, unique buildings. Currently, everything in my scene has its own unique 0-1 UV sheet. Everything is UV'd correctly to fit its own 0-1 sheet. (link to screenshot of my scene)…
Hey everybody, I just started working on this scene. This is partially meant to be a practice in creating and using modular assets. Not sure yet, but may end up putting this in UDK or something. So I started out with this layout: The idea is to have a high level of detail around this immediate area, but fill the rest of…
Here is a scene I am working.... Today I was doing the conduit cables for the lights... I have made similar scenes loads of times before over the last 3/4 years but I havent had any chance to ask questions to professionals. With the lights/signboard and a few other objects in the scene such as the tracks I have unwrapped…
Thank you for these tips and the feedback! This is the main reference for (almost) everything in the scene: https://www.artstation.com/artwork/NyrXXd The textures do indeed need a second pass, but I guess I got carried away struggling with the composition. These are the textures I am currently using in the scene, but…
Hello everyone! My Portfolio: https://www.artstation.com/inesleipold My name is Ines Leipold and I am an aspiring environment artist from Austria. I am a student of DAE-Howest, studying Game Graphics Production. My location is currently in the UK because I am doing an Erasmus semester at the University of Hertfordshire. I…
I've been wanting to take a crack at the Wind Harp scene since the beginning of the month---originally I was going to do it in a game engine, but I kept running into roadblocks (mostly hardware related) So I went ahead and did it in Blender again. Since my last two attempts at the Bi-Monthly environment challenge took way…
Hi, I've been having this problem for a while now and I couldn't find a solution anywhere so I'm giving this a shot here, I have a this scene and for some reasons there's some GI leaking through the jacket, it doesn't seam like a reflection(I turned off specularity in the GI and it still appears - but it's gone when I turn…
Hello Polycount. I am 3rd and final year student of Game Design and for my honours project I am doing a stylized environment in UE4 . The deadline for this project is at the end of April, so I have a just over a month left. Inspired by Bilgewater Slaughter Docks from League of Legends.…