I have animated a spring contracting and expanding by creating a set of expressions/controllers. The pictures show my current progress. What I need to do now is set the spring up so that the first two coils and the last two coils stay together, while the remaining coils stretch appropriately. If I remember correctly, I…
Angry Mob Games is looking for an experienced effects artist. Youll get the opportunity to work with our very talented team, on our upcoming combat/fighting game. Angry Mob Games is an independent game studio, behind titles like Muffin Knight and Alien vs Predator: Evolution. For more info, please visit…
to be honest if i look at your models and these, i am not seeing a big difference in quality. i see difference in style. some of those examples have more details put into the models, but they go a little more towards realism. some of them have more contrast in the lighting. some of them have a little higher production…
Since starting my job, I haven't had much time to do personal stuff. But I finally got some free time this weekend and started this. We'll see where it ends up going. Hope everyone had a good weekend! :) C&C's welcome!
I was recently contacted by a company making a space game (not sure if I should name any names) about working for them as a junior vehicle artist. It would be my first industry gig so of course I got excited and wanted to jump right in, so I started working on a spaceship to show my interest to them. During my interview…
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
Hi! There has obviously been a lot of questions regarding Blender lately and we tought it would be a good idea to collect everybodys thoughts and ideas and hear what kind of support you want in order to create the best possible work flow! So what would you like to see from Quixel in the future? Let us have it!
Sup all... I wrote this tutorial, trying to be as in depth as possible. Applicable to current gen, and next gen texture maps... Here ya go: http://www.ancient-pig.com/main/tut01/tut01_01.htm It's lengthy, but I cover lots
Thats a really interesting use of the Unreal engine for feature film. https://www.fxguide.com/fxfeatured/art-of-led-wall-virtual-production-part-one-lessons-from-the-mandalorian/ The stage was curved and 20ft high. The 180 degree LED video wall, comprising 1,326 individual LED screens.
Finished this up today for the GA blizzardfest entry I started working on this entry after seeing the warlords of Draenor cinematic since i got totally pumped to create something that captured that same mood. (hotlinking from here http://www.artstation.com/artwork/blizzardfest-ogre, hope this works)