Hey everyone need some guidance here, Question: Do you Bake the entire High poly model onto the low poly model? Or do you go at it piece by piece such as the handle, scope, etc.? Im trying to use xnormal to bake the high poly onto my low. but running into problems such as these black lines that appear on my model. Other…
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Weighting normals is... weighting them, so during calculation, normal direction is based on angle between faces AND face size. The bigger face is, the more vertex normal is pointing towards normal of this face. But will NEVER be perpendicular due to weighting. Vertex normal direction is based on proportion between size of…
Also here's another tip for hard-surface meshes which is another good technique to learn, called face-weighted normals. This can entirely replace normal mapping in some cases, and it can be used in conjunction with normal mapping if that's needed. I just wrote this up for a client, might help you... We have more about this…
Hi guys, I'm currently working on a tank and it's all going well, but I spending a whole lot of hours on the baking process that I think I can speed up a lot. The question is how do I do this. This is my current process: * High poly modelling (maya) * Creating the low poly (maya) * Exporting Hi/Lo/Cage * Baking (xNormal) *…
Never a truer comment, I mean to suddenly abandon that which I've had absolute joy modeling and without putting too fine a point on it simply bottled out, basically afraid of the prospect that I'll fail as an artist in terms of not being good enough. So I think over the intervening years I've now attained necessary skills…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
I don't think there is a negative depth setting anywhere... and off the top of my head I can only think of a few crazy work around that probably won't work. 1) Morphing the mesh so its flat and rendering it. This could make the normals inaccurate but then that shouldn't' be any different than a normal map applied to a…
@Bek Ill try another bake tomorrow adjusting the cages a little bit. they are not that far out (i did not do a global push but i also did not spend much time on those pieces) but the problem does seem to happen mostly on small pieces. I have looked up what texel density is, but I'm not sure what it means or how to check…