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Author:
Rav4
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Technical Talk
Xnormal bake is red?
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System
admin
May 2018
This discussion was created from comments split from:
Xnormal - baking diffuse map?
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g2mXagent
polycounter lvl 4
May 2018
why i got this??
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JoshMcCann
polycounter lvl 2
Nov 2019
Did you eve figure this out? I'm having the same problem.
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rollin
polycounter
Nov 2019
Ray miss?
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barmyg
polycounter lvl 6
Nov 2019
Your hi-poly mesh doesn't have UVs ,
so the base texture cannot be aligned ,
Therefore cannot be projected .
Hence the red result .
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barmyg
polycounter lvl 6
Nov 2019
JoshMcCann
said:
Did you eve figure this out? I'm having the same problem.
I just did Hope the previous post helps
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so the base texture cannot be aligned ,
Therefore cannot be projected .
Hence the red result .