I'm a big fan of crappy movies I mean I have copies of some of the worst movies ever made in my rather extensive colection and yah your Right I figured scince Devil Girl was so hard that maybe an easier one might be more fun
best thing you can do there, is find some anatomical reference, and actually look at muscle structures. or even to an extent, look at some anime work. it tends to be hyper defined, but itll show you the main blocks youll be wanting to model in low poly art. stuff like that.
Congrats on your marriage and the new job! As far as marriage goes, I think the best marriages are the ones that don't seem like a big deal... I mean that it just feels like a natural extension of your love for each other, and the marriage is just a formalizing of that love. Have fun :)
I've had an identical problem for a few years now. From what I can tell, the problem is with the PS3 and not the controller-- I tried them with a friend's console and they worked fine. Grab some cheap USB extensions, and don't invest in any wireless-only accessories like the move.
I ran into this to, its zbrush settings from what i figured, tbh i didn't look into how to setup zbrush units in a document/project. I just did what you did and kept to one extension. Edit: i did want to look into setting it up correctly though, it also has to do with scaling in fbx, i once managed to correct one object…
Hi, I'm thinking about diving into CryEngine but I'm not much into Autodesk software and with recent debut of Houdini Engine API (and my small experience with Houdini HDK development) I was thinking about writing my own extension for CryEngine. Anyone have any experience/info that he would like to share on this topic?…
Im looking for a full or part time job as a 3d artist. I have extensive experience creating 3d game art and textures. I consider myself to be a talented and passionate 3D artist who constantly seeks to improve what I do. Any jobs will be considered, any more questions please contact me.
https://dangiles.artstation.com/
Made some progress. Splayed out and bent the fingers a bit, tweaked the torso to an extent, and modelled all the armour and clothing pieces. Not planning to rig the model, so I'll manually drag the wings into place during posing. Sculpting and texturing left. Comments and criticism greatly needed and appreciated.
I understand that to an extent. But when a character is yelling and his/her mouth is moving as if they're mumbling, that really aught to be fixed. If the character was talking normally it didn't bother me as much, but when it's not just a normal conversation, the animations should be tweaked so they don't look so blatantly…
If its for mobile you're better off adding geometry over textures anyway. Mobile devices are surprisingly good at calculating a lot of verts but less so at using textures, which eats up memory. Of course there is a balance to some extent but I think what you've got is fine.