Home Technical Talk

Custom exporter for cryengine

[Deleted User]
polycounter lvl 3
Offline / Send Message
[Deleted User] polycounter lvl 3
Hi,

I'm thinking about diving into CryEngine but I'm not much into Autodesk software and with recent debut of Houdini Engine API (and my small experience with Houdini HDK development) I was thinking about writing my own extension for CryEngine.

Anyone have any experience/info that he would like to share on this topic? Where to start?

Replies

  • e-freak
    for basic stuff you can just export an fbx and call the rc.exe in Bin64/RC/ through command line to convert it. You might have to experiment with skinned assets in how to best set them up, but it shouldn't be impossible. Shoot a question if you need any help with how Assets should be set up.

    If you're looking into using the full potential of Houdini Engine API (create procedural assets) you will probably have to look into writing custom code and create custom entities.
  • [Deleted User]
    Offline / Send Message
    [Deleted User] polycounter lvl 3
    Is there CryEngine C++ API documentation available somewhere? Can I compile plugins for it for free or will I have to buy engine first?
  • [Deleted User]
    Offline / Send Message
    [Deleted User] polycounter lvl 3
    It looks that this book may be a good introduction to CryEngine programming. I will see where it leads me.

    Now the only thing left is to find some documentation for Houdini Engine, which doesn't exists at the moment because of experimental state of this Engine.

    Wish me luck.
Sign In or Register to comment.