Hey Polycounters, I'm starting a new concept based upon this piece of Last Of Us concept art, I just had to do an environment on this game as I had so much fun playing it! As always I like to add my own little elements to make it slighty different from the concept but still capture the feel. I'm going to be using Unreal…
First thread on here. Pretty new to the videogame scene but am working on a few games for school. Take a look y'all. I dream to be a digi-sculptor for high-end studios like blur/weta/ilm...etc Music based brawler: (Heroes of Rock) Particle effects: Skybox: Small Enemy maya model given to me: After I sculpted obj. Concept…
According to various sources GSC was shut down this morning, a tweet said it wasn't said tweet was then deleted and no proper answer from GSC has come out yet. A STALKER 2 concept artist apparently confirms that he has lost his job and posted all his STALKER 2 concept art on krautchan (safer alternate source for images)…
Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
@SpaceSteggy I think you have done a fantastic job and a great representation of the original concept. I think you've captured the style really well. @supaclueless great stuff, I think you have managed to recreate the scene closest to the original concept for this challenge. The only thing that perhaps seems off to me is…
I think his head in the concept is way bigger. Your character looks like he is weighted a lot differently because of that. I would go back an look over all the proportions. One thing you could do is do a quick pose similar to the concept, and setup the lighting similar too, so that you get a good comparison on your…
Bit of an update. Added some more muscle definition. I've been trying to follow the concept more closely but there's still a way to go. I've posed him roughly following the concept to try and give him a bit more life. I've shortened the middle section of the leg, but it might not be enough. The feet are starting to look…
4-25-2012 Still taking a break from my charachter but only because I'm working on a colobaritive project with magmabolt and we need to develope some concept. That and hard surface sculpting is the shit. But anyways this is a concept you can check out in magmabolt and we need to develope some concept. sketch thread…
Very cool concept. It has a slight issue with perspective and forshortning, but that is almost always the case. I got given a similar one recently, did the model and the client said it did not look like the concept. I had forshortened the character so as it did not have perspective distortions that would otherwise have…
there's clearly a big difference between the concept sheet and the model. most obviously she needs more curve and shape. mainly the waist area being more petite, while having larger/thicker hips,bums, and chest. you can see that the legs in the concept are more curvy and show more fluctuation in thickness. same goes for…