Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Hey! I'm an artist for 8RedPixels and I wanted to share what I was working on for our game Dodgewars. Both of these characters are Wips :P First one is Aphrodite, second one is Pallas. I'm very open to criticism so feel free to fire away :)
So yea the last time i modeled a character was back in the N64 days. Otherwise i have just been doing environment work since then. So i started one for a class to start to brush up on it. I wasn't going to post untill shew as a little further along but I have ran into a big problem that is most annoying. So first the pics…
Hey dudes, Thought I would post my personal art WIP here for crits as I go. Haven't had a chance for personal art in the longest time, so I'm really pumped for this! :) So... a few months ago I had the pleasure of speaking with Demond Rogers (an environment artist at Epic Games) at the Triangle Game Conference in…
<somewordsofpraise> so, yeah... been reading this forum from-time-to-time, for answers to various problems I've stumbled upon, and often found answers without needing to ask. So keep it up everyone- you rock!</somewordsofpraise> This time though I'm finding myself stuck with no solution that I'd be happy with. I'm a…
Hey guys I made this character for a client some time ago, I hope you like it. Comments are welcome. :) High-poly final game model. The final color texture was reduced to 1024, but the normal map is in 4096 to better capture the soft details.