Welcome to the world of 3d art :) I know you will use reference later but why start at all until youve gathered all your reference? As an artist reference is a really great way to start, unless you've been an artist so long you have internalised a lot of anatomy and design knowledge and can just spout amazing sculpts with…
Hi Everybody! With X-mas coming up and all, we thought it would be the perfect time to give something back to the community who have provieded us with so much invaluable feedback and suggestions! Therefore I´m proud to announce the "Quixel Winter Games of 2014"!! (Patent pending) All the games are made up by and judged by…
Hey fellas! I've been a long time lurker of the forums but this is my first time posting! just want to first say hello to ya'll I've come across this new course on Shading and rendering. It's by Chris Legaspi, the guy who runs Freshdesigner.com and writes for Imagine Fx. https://gum.co/shadingtechniques I just started the…
Hi! At Rekim Ltd we're prototyping a game in Unreal and are looking for a Blender generalist to model, rig and animate some character designs ready for use in the latest version of Unreal engine. The game has an artstyle similar to Creature in the Well, Ashen and Untitled Goose Game. This would be about 2 months freelance…
Hi everyone, pangahas here. I'm an aspiring game artist(to be specific an environment artist)and I have been lurking on the forums for a while now and I finally decided to make my own thread to be able to improve on my skills and get constructive criticisms from you guys. And to start things off here's my humble barrel.…
I am starting this character to improve on the things I could have done better in my past project, especially the face and eyes. I am not activly trying to finish it in the time limit, the concept is very awesome and Fred Augis did a great job. Credit to Fred Augis will be given where ever it due. Materials, getting all…
If this is your High polygon mesh, add as many edge loops as you need, but try and keep it manageable and efficient! For the slide, I would start off with one high sided cylinder for the best smoothing along the top then remove the bottom half and add the boxy bottom. Starting with high sides makes it easier to cut out…
A friend of mine just opened the doors to the online shop for his clothing brand, and hes asked me to spread the word a bit for him. And since polycount and a few other art forums is the extent of my online socialising, here i am. http://www.izesclothing.co.uk/ Its starting small with a goovy stile trying to be unique…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…