Hi guys, this was my first attempt at a character for a game level I'm making... I think I'm not the best fashion designer and I did it all with maya... what are your thoughts? I'm just a beginner btw..
Spinosaurus. Version 1.0 Created on UDK 2011-08 build. As part of a university assignment I needed to create a dinosaur character that can be used as an NPC in the UDK engine. I have done as such and I was hoping that I could get some community feedback on things I could improve or things that are looking good etc. This…
This is a horror NPC I ve been working on lately. It is supposed to be something between a Necromorph and a Special Infected (l4d) The vid shows the model while its taking a walk in UDKs AnimSet viewport looking for a potential player to bash and/or eat. [vv]41146254[/vv]
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
See this is what really perplexes me about this. LLM's are the tools we've been waiting for for designing interraction with NPCs in a game. Responses that conform to anything your character says! Realistic reactions when the player inevitably harrasses someone! "Oh, that character was going to give you the item you need…
I just feel that given its Star Wars, the game has appeal by default. So they can certainly be flexible with their character'd design and narrative and take risks. That said, I don't know if this game is being used to promote advocacy as suggested in this video which gives more insight behind the motivations of the team…
water is (believe it or not) largely transparent and is really only defined by it's specular response. This means that in reality you can't see it when you're looking directly at the surface because light simply doesn't bounce off it in the right way. generally speaking for puddles I've darkened the underlying basecolor a…