Hey there :) I have that mesh in maya: notice the creased edges on the outer edges, i added them to get a smoother look while maintain the hard edges there when subdividing: because WITHOUT that crease subdiv would look like that: so i export that with creases as FBX: and import it into maya: the "creased" edge is now…
Hi all! I've been working for a few days on a concept I found for Insomniac's game Fuse. Unfortunately, I can't find the source for it, so I'm not sure who the credit goes to for drawing it. Anyway, I've been having trouble picking one particular piece of concept art recently and sticking to it, but I'm looking to create a…
I would recommend sculpting, baking and painting. One because zbrush is fun. Two because for what I have been noticing the "fully" hand painted style popularity is shifting to the PBR hand painted style, where you have your Albedo with that brush stroke look and maybe even some light information in to it but you also have…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
The textures are looking pretty good, but personally I think the sword's design could use a little bit more thought in how someone would actually hold it and use it. As of now, the blade circling the hilt looks like it has a high chance of slicing the fingers off of the person using it in an actual battle. It also looks…
Thanks for your comments! I actually don't have a specific reference for the style (for example, a specific game), I just gathered different stylized and handpainted images to have as a reference and kinda created my own style. Maybe it could be better for my future portfolio projects to have a set style. I have finished…
Hello, I'm new to the polycount forum but everyone is warm and welcoming anyway for a beginner designer whats the best tutorial for hand painted textures ? i just love the look of it Thanks
I've been working on a cool retro-futuristic environment that I call Data Integrity! I tried to build my skills with environmental storytelling, real-time VFX, and using an optimization-focused pipeline with decals and a shared trim sheet/atlas. I'm having a lot of fun trying out and learning new things, so if you have any…