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[UDK] FUSE Environment - Sketchy, hand-drawn style

polycounter lvl 6
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nathanbarrett polycounter lvl 6
Hi all!

I've been working for a few days on a concept I found for Insomniac's game Fuse. Unfortunately, I can't find the source for it, so I'm not sure who the credit goes to for drawing it. Anyway, I've been having trouble picking one particular piece of concept art recently and sticking to it, but I'm looking to create a full environment from the ground up, and I've been making fast progress with this, so I'd like some critique. Please note that I'm not looking to represent the environment 100% accurately, I'm just using it as a guide and idea.

Here's the concept:
AxtzKMO.jpg

And here's what I have so far. Just a block-out really, created about 10 or 11 meshes so far, textured three or four. Also made the floor material by hand.

qGClSe6.jpg

And here's two props I've begun texturing. As I said, I'm going for a sketchy hand-drawn kinda style, and only using Diffuse and Spec maps.

c3vK8YM.jpg

Please go easy, this is my first full environment I'm starting and a style I'm very much still working on and experimenting with. I'd love some advice though :) Thanks guys!

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