Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…
Hey, I am on vacationing at the moment, and all my good hardware is miles away. All I have is my MacBook pro. I want keep practicing my 3d environment skills, but all I have is unity 3d at the moment. And it doesn't seem to have the type of graphical processing as udk. Any alternatives you guys know about do that I can…
While I'm sure a number of people on this forum can (and should) give their advice and experience, since this is for your studio/game, let me give some better advice than what our ideas of implementation may give. Level lightmapping is much better handled programmaticly and procedurally when building levels. Every surface…
Greetings; Sorry for bumping this, it's not my intent but I wanted to place another link. http://pyxeledit.com/features.php seemed good for tiling the map and character animation, currently you can buy a solo license for as low as $10 or contribute as much as you wish to support this project. Also @ Ryan; scripting is…
Hello everyone, here is my second Unreal Engine project. I have recreated the Cerebro environment from the X-Men film franchise. The project took a few months to work on, and it taught me a lot about texturing and normal mapping. I did all of the modeling in Maya, textured it in Photoshop, and assembled, lit and rendered…
Arc Productions, a Canadian based CG animation and visual effects facility located in Toronto, Ontario Canada is looking for Production Engineers to join the team. With over 250 artists and technical staff and the most up to date resources available, we bring the vision to both major Hollywood studios and independent…
Our team is looking for creative programmers, artists, sound designers and writers to assist in the development of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help refine our ideas. Currently we have a team…
I just accept that NVIDIA is all or nothing. If you try to reverse-engineer their installer you're bound to have random issues like this. Though I do recall a time when they used to have a vastly-simplified driver-only installer, maybe they still have that.
the difference in rendering quality is due to multiple reasons: -one is the fact that the PBR standard is a guideline more for the end user (us) than for the way it is implemented behind the scenes in a render engine. so even if they adhere to the same rules, the way they get there might be slightly different. -another…
I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4. So far I'm superhappy and impressed by how good this engine is! Never been easier importing…