So let me give you the back story on this... My dad and i have this lil 'tradition' where we go to a place called Wheels & Deals after we get a bagel for sunday breakfast. Wheels & Deals is a few minutes drive from our regular bagel shop and is a well known local 'for sale by owner' lot. We like to go there to take a look…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi friends. My name is Evgenii, I do 3D graphics two years. I live in Russia. Do not know English perfectly. Currently working on a freelance momoent. I decided to seriously address the filling of his porftolio. And spread his first serious work. I am new to polycount and would like And hear your opinion about my work and…
My view of things: (i could be wrong..) Suppose things like extra detailing can still be done, if people like to keep those anatomy muscle memories thriving due to repeated "recreation & brush-up", then it can still be useful. Not a big "make-art-button", guy as others of late have been by promoting it, so i would still…
Hi, awesome work! I really dig the detail of the car and the beautiful and clean render. Some years ago I did a lot of photoreal car renderings and during that time I found out that the most difficult thing for a realistic car render is to get the tires right. So for the case you are going for a realistic approach make the…
Hi everyone, I want to retopologize a 3d model of a car to make it gameready. Currently I am testing the ZBrush ZRemesher with the ZRemesherGuides. This works quite well but at some points the algorythm is not good. I would maybe let the ZRemesher do the most of the work and the wrong parts I would delete and remodel them…
20k is fairly low for this kind of vehicle. It'd be fine for a taxi or what not, or maybe LOD1 or soemthing. For reference the Formula Masters cars in Race07 are ~28k and the F1 games from Codies are just above 30k. Normal maps aren't something I'd be using - they're for per-pixel changes in normals. A lot of the bodywork…
I am pleased to share with you some of the renders I have created of the MAD MAX - Buzzard car. I would greatly appreciate any suggestions for improvement. I came across an impressive concept design that was so captivating that I decided to create it in 3D.…
Hi @ksarvas ! A couple small details I noticed were: 1. If the car is as dirty as it is, an equally muddy or more natural environment may have matched the car even further - a head nod to where it gained its new muddy coat perhaps? 2. The tires are super muddy and have clearly seen some life! Maybe a couple of stones stuck…
I am not familiar with UDK model/material setups, but from working with models in Source I know that these types of textures are hard to get right. The reason is that mostly they are about reflections rather than the diffuse textures and getting this right can be hard. I would consider adding a very light noise overlay to…