I started rebuilding my very first models. There were so many issues with the UVs and textures. So here are the comparison shots. The old models are on the left and new on the right. I've posted more pics of the rebuilds on Artstation https://www.artstation.com/artwork/4KNE1 I would love to hear any critiques on how I can…
The title must be confusing, because I dono how I should word a title for having a problem with the modeling of my mini project. its a simple knife, and its called the griffin knife. Im doing it for the lulz, and most likely would be a skin for a game of sorts. Dono yet. The whole body (everything but the blades) seemed to…
@sachoi I'm not sure if this answers all your questions. The goal of this project is to generate a AAA quality asset. I wanted to model this weapon for a few years so I decided to do so. Once it is done, I plan to add it to my Artstation. My process is to simply load up reference in the viewport of the software that I use,…
Hello everyone,When baking in Marmoset Toolbag, diagonal shading artifacts appear on the surface. It seems to be a triangulation issue, but I can't fix it.I made the model in Maya and baked it in Marmoset.What I've already tried:Triangulating the mesh before export.Checking Smoothing Groups / Hard Edges (soft edges on the…
Hi I'm part of the Heroes of the west mod team. We are working on a mod for red orchestra 2 which is a WW2 realism shooter. We want to mod the game to feature the western front as well. It's on the unreal 3 engine. But we need some new weapons to better reflect the time period. And modifications done to current weapons of…
Hi guys-- I'm an expert Unity developer who just got a contract to make a game featuring a number of scantly clad and nude females. My normal modelers are more versed in monsters, locations, etc. so I'll need someone with skills in this area specifically. This is a paying gig commensurate to expertise and efficiency. Bonus…
Hello everyone, New to the forum and extremely new to 3D modeling but excited to be here learning more information than I can possibly retain right now. I'm planing a project modeling 3x3" tiles with one surface having a complex rock face and other side being smooth. What I would like to be able to do is 3D light scan in a…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Hi, thank you for taking the time to review the model. I used a different reference image, so the final result ended up matching that version more closely. Regarding the presentation, I kept the lighting and setup very simple because my main goal for this pass was to gather feedback rather than prepare it for posting. I…